WASI 0.2 Launched
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The WASI Subgroup has just voted to launch WASI 0.2, also known as WASI Preview 2 or WASIp2! This blog post is a brief look at the present, past, and future of WASI.
The present
The Subgroup voted to launch WASI 0.2!
This is a major milestone! We made it! At the same time, the journey is only just beginning. But let's talk this moment to step back and look at what this means.
Most immediately, what this means is that the WASI Subgroup officially says that the WASI 0.2 APIs are stable. There is still a lot more to do, in writing more documentation, more tests, more toolchains, more implementations, and there are a lot more features that we all want to add. This vote today is a milestone along the way, rather than a destination in itself.
It also means that WASI is now officially based on the Wasm component model, which makes it cross-language and virtualizable. Figuring out what a component model even is, designing it, implementing it, and building APIs using it has been a huge effort with involving many people, and it's now officially in WASI. Yay!
WASI 0.2 includes two worlds:
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wasi-cli, the "command-line interface" world, which roughly corresponds to POSIX. Files, sockets, clocks, random numbers, etc.
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wasi-http, an HTTP proxy world, organized around requests and responses.
There are more worlds in development, but for now, the important thing is that we do have multiple worlds included. This means wasi-cli world isn't the only world, or even the primary world. It's just one world, among multiple.
One things I'm looking forward to that's enabled by having multiple worlds is Typed Main (some details in that presentation are out of date by now, but the big ideas still make sense), because we can have new worlds with new entrypoints, with new signatures. It's also a part of how we can grow WASI to fit into new non-traditional computing environments. And this is just the beginning.
Looking back
All the way back since the beginning of WebAssembly, people have been talking about using it outside of browsers. Node.js had famously made JavaScript popular on servers and more, and if it made sense for JavaScript, it was pretty natural to imagine WebAssembly doing similar things. But beyond the basic outline, there were a lot of questions, and a lot of ideas.
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How can we build a coherent ecosystem without fragmentation? And how do we prevent an NPM-like situation with one company gaining control over the ecosystem?
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To some people, POSIX was the obvious place to start on a non-JS-based API. POSIX is a C API, so how do we ensure that our C ABI is future-proof? C ABIs tend to get baked in if one is not super careful, and bugs can take decades to fix.
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As much as POSIX was the obvious starting point for a lot of people, it was just as much an obvious non-starter for a lot of other people. WASI being based on POSIX made it very biased toward C, with raw pointers everywhere, implied data structures, and so on. And would there need to be a
fork
function, with all its ecosystem-wide implications? Building an ecosystem with C ABIs as its primary connective tissue is very undesirable from a security perspective. Also, what's the plan when Wasm GC arrives? -
Should we always export linear memory, to ensure that we can pass pointers around? But if we do that, we lose the benefit of the sandboxing that Wasm is otherwise doing between modules—if you can corrupt a C program's memory, its game is over. But if we don't export linear memory, how else do we pass around complex data structures?
Looking at use cases, there are the "port existing code" use cases, and the "do things that other systems can already do, but do them IN WASM" use cases, and these are important. But there are also new use cases that we can imagine Wasm can do, and we wanted to be sure we didn't define the system in terms of compatibility and exclude these new use cases. One of the big themes that came up repeatedly was virtualization. All I/O in Wasm goes through its imports and exports, so we can completely virtualize a Wasm module's view of the outside just by controlling what the imports and exports are linked to.
And, Wasm has a trusted stack, which is what makes it possible to call from Wasm into JS and back within JS engines. In theory we should be able to use this property to enable calling from Wasm into some other mutually untrusted Wasm.
Also, early on, some security-minded folks told us that we should look at something called "capabilities", which they said were really great. And avoiding global state sounded like a good direction to go in. CloudABI combined capability-based security and some impressive work to simplify the Unix platform down to a relatively small set of carefully-designed primitives, which made it especially appealing. Consequently, much of WASI 0.1 was closely derived from CloudABI.
That helped get us started, and helps us build systems that people could write code with and get things working, but we still had all these open questions, and big ideas to figure out.
Component Model enters the chat
So while WASI 0.1 was out in the world, people were starting to think big thoughts about how to answer all these big questions and how to fit all the big ideas into a coherent design. There were these early proposals called "interface types" and "module linking", which seemed to be pointing toward something, but had been through numerous iterations and hadn't quite settled in yet.
When I first heard about the idea for a component model, which would subsume interface types and module linking, I didn't know what a "component" meant. My knowledge of COM was "that's some Windows thing, right?". And I knew only slightly more about CORBA. Mostly, I knew just barely enough to react "surely we don't want to do that". But as I got into it, I learned that the Wasm component model was a chance to both learn from those existing systems which had solved many of the problems we needed to solve, and also to learn from those systems and do some things differently.
We didn't want to force everyone to think about distributed computing just to link libraries together. And we didn't want to lose the advantage of Wasm sandboxing each module independently. And when we looked at where that leaves us, the common theme that remained was composition. It's about building things that can be easily put together to make larger things.
And then from there, composition ties together an entire family of ideas. Even Mark Miller's PhD thesis about capability-based security is literally titled "Robust Composition". It's right there. It's what this is all about. How do we put together parts to make a whole, without all kinds of complexities creeping in?
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Cross-language interop is needed to compose components written in different languages.
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Component isolation supports composition without the fear of components having unexpected conflicts.
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No global namespace at runtime, so that composed components don't collide in or have differing requirements of the namespace.
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Any interface can be virtualized, which is to say, composed with any implementation of that interface.
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The output of linking two components is a component, so composition can happen incrementally.
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Capabilities are a way to compose two components together, in which they share some parts of themselves with each other and not others.
There's a lot more to these topics, but this is hopefully enough to paint the picture that there are some themes that all fit well with each other, within the conceptual framework of composition.
And so, WASI 0.2 represents not just a new API, but a new approach to APIs that gets us out of worrying about C ABI fragility, or C pointer hazards, and that has reasonable paths forward for supporting many different programming languages without hard fragmentation. It even allows us to not worry so much about getting WASI 0.2 itself perfectly right for all time, because we know we can virtualize WASI 0.2 itself in terms of future APIs.
This is why the Subgroup voting to launch WASI 0.2 is such a big deal.
Looking ahead
Ok, that's a high-level view of how we got here. What's next?
In terms of standards, there are two activities that people are already looking forward to. With WASI 0.2.0 finalized, it'll be time to start planning for things we want to add in a WASI 0.2.1 soon after it. That'll be another milestone: the first update to WASI 0.2, which will establish how to do updates, and set up the rhythm for doing incremental updates. WASI 0.2 is small still; we had to scope down a number of features that people really wanted, so we're looking forward to doing many updates in 0.2.1 and beyond.
At the same time, work towards WASI 0.3 will be getting underway. The
major banner of WASI 0.3 is async, and adding the future
and stream
types
to Wit. And here again, the theme is composability. It's one thing to do
async, it's another to do composable async, where two components that are
async can be composed together without either event loop having to be nested
inside the other. Designing an async system flexible enough for Rust, C#,
JavaScript, Go, and many others, which all have their own perspectives on async,
will take some time, so while the design work is starting now, WASI 0.3
is expected to be at least a year away.
And when we do get there, the transition from WASI 0.2 to WASI 0.3 should be much smoother than WASI 0.1 to WASI 0.2. The component model's virtualizability means it should be easier to polyfill WASI 0.2 in terms of WASI 0.3. And, it should be easier for engines to support both WASI 0.2 and WASI 0.3 at the same time if they wish to, because WASI 0.2 will essentially use a subset of WASI 0.3's language features.
Wrapping it up
WASI 0.2 is a major milestone that many people have contributed to, and it's now launched! It's an API, but it also represents a new way to define APIs for Wasm.